Ok kids I have done some research and apparently there is no instruction book for this game however I did run into a forum that was discussing this game lol. I hope you find it useful. Good Luck!!!
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Here's some stuff I have put together all about Tontie V1.
All Levels
Large hearts The four large hearts at the top of your screen each contain 50 Player Life Points. It is possible to increase your Large Hearts to six either by using The Shop, or by finding Large Hearts in a Treasure Chest.
Shop:
Here you can buy:
Hammers:
Bronze - This hammer does two points of damage. Mosters with 1 or 2 life points are killed with one blow if the bronze hammer.
Silver - This hammer does four points of damage. Mosters with 1, 2, 3 or 4 life points are killed with one blow if the bronze hammer.
Gold - This hammer does six points of damage. Mosters with 1, 2, 3, 4, 5 or six life points are killed with one blow if the bronze hammer.
Wings: Wings make it possible to deal multiple blows in a shorter period of time.
A Save Tablet/Play again icon: The save tablet need only be purchased once. You will see no effect until you start the game again. The + play again icon allows you to extend play by one turn for each icon you buy.
Large Hearts - Add another storage heart. Storage hearts come ready filled in V1
Filler hearts - you can buy 1, 2 or 3 fills for empty hearts on your board.
Treasure Chests:
Chests can contain:
Diamond Hearts - These hearts encase your own, effectively doubling your lives. Red hearts can continue to be built within the Diamond Heart casing.
Large Hearts - Add another storage heart. Storage hearts come ready filled in V1
Heart Exchangers - Each monster on the field is changed into 1, 2 or 3 small hearts.
Coin Exchangers - Each monster on the field is changed into 1, 2 or 3 GP
Ray Gun - the strongest weapon, doing 8 points of damage.
Monsters, Level by Level:
Level 1
Green Dude
Life Points: 1
Hammer for single blow kill: PikoPiko
Score for killing: 5
Player life points lost for missing: 10
Special: Sometimes hides a GP or less often a small heart
Level 2:
Red Dude
Life points: 2
Hammer for single blow kill: Bronze
Score for killing: 10
Player life points lost for missing: 15
Special: Sometimes hides a GP or less often a small heart
Level 3
Still Mace
Life points: 3
Hammer for single blow kill: Bronze
Score for killing: 5
Player life points for missing: 0
Special: Hitting the Still Mace with PikoPiko hammer will cost you 20 Player Life Points.
With Bronze or better, hitting Still Mace costs no Player Life Points and hides a small heart (if you have space in your large hearts) or 2GP
Level 4
Blue Number Eye
Life points: 1
Hammer for single blow kill: PikoPiko
Score for killing: 10
Player life points for missing: 15
Special: Instead of hitting the square that Blue Number Eye is on, hit the number he shows.
Level 5
Yellow Dude
Life points: 1
Hammer for single blow kill: PikoPiko
Score for killing: 10
Player life points for missing: 25
Special: Always hides 3GP
Level 6
Money Stealer
Life points: 4
Hammer for single blow kill: Silver
Score for killing: 15
Player life points for missing: 0
Special: When hit with Bronze or less, Money Stealer steals 3GP. Money Stealer always hides 2GP. Note - it is possible to kill Money Stealer with two blows of PikoPiko Hammer, but you lose 6GP and get 2 back. Poor return
Level 7
Green Spinny Dude
Life points: 1
Hammer for single blow kill: PikoPiko
Score for killing: 20
Player life points for missing: 30
Special: When mace is spinning, hitting Green Spinny Dude will remove 20 Player Life Points and not harm Green Spinny Dude.
Level 8
Blue Bomb
Life points: 1
Hammer for single blow kill: PikoPiko
Score for killing: 0
Player life points for missing: 0
Special: Hitting Blue Bomb takes 50 Player Life Points.
Level 9
Blue Spinny Dude
Life points: 4
Hammer for single blow kill: Silver
Score for killing: 25
Player life points for missing: 35
Special: Hitting Blue Spinny Dude while his mace is spinning will remove 30 Player Life Points and not harm Blue Spinny Dude
Level 10
Static Blue BombHead
Life points: Multiple
Hammer for single blow kill: None
Score for killing: 500
Player life points for missing: All - Game Over
Special: Hitting SBBH while his head is a bomb takes 50 Player Life Points. If the level timer runs out while Static Blue BombHead is alive the game is over. Once this level is over, you should receive another grey Save Tablet.
Level 11
Normal Blue BombHead
Life points: 5
Hammer for single blow kill: Gold
Score for killing: 30
Player life points for missing: 40
Special: Hitting Normal Blue BombHead while his head is a bomb takes 50 Player Life Points
Level 12
Purple Number Changing Eye
Life points: 6
Hammer for single blow kill: Gold
Score for killing: 30
Player life points for missing: 45
Special: Instead of hitting the square that Purple Number Changing Eye is on, hit the number it displays on its front. Note that this number will change, unlike Blue Number Eye.
Level 13
Money Stealer with a Sack
Life points: 8
Hammer for single blow kill: None - Gold x2
Score for killing: 30
Player life points for missing: 50
Special: If you hit Money Stealer with a Sack when he has no eye, he will steal 30 GP from you. Even with a gold hammer, Money Stealer with a Sack takes 2 hits to kill. Money Stealer with a Sack hides 2GP
Level 14
BombHead Exchanger
Life points: 1
Hammer for single blow kill: PikoPiko
Score for killing: 0
Player life points for missing: 0
Special: If you hit BombHead Exchanger all monsters on the field become Blue BombHeads
Level 15
SweetHearts
Life Points: 1
Hammer for single blow kill: PikoPiko
Score for killing: 50
Player life points lost for missing:30
Special: If you hit the Sweethearts while his head is a heart, you get 5 heart points for each hit.
Level 16
Blue Spinny/Purple Eye Combo
Life Points: 4 per section
Hammer for single blow kill: None. Gold x2
Score for killing: 25
Player life points lost for missing:65
Special: Two monsters in one. Kill Blue Spinny Dude with the first number on Purple Number CHanging Eye, then kill Purple Number Changing Eye with the next number. Blue Spinny/Purple Eye Combo always leaves 2 hearts behind.
Level 17
Red Bomb
Life Points: 1
Hammer for single blow kill: PikoPiko
Score for killing: 0
Player life points lost for missing:0
Special: Hitting Red Bomb takes 100 Player Life Points.
Level 18
Grey Rock Monster
Life Points: Unknown
Hammer for single blow kill: None
Score for killing: 40
Player life points lost for missing: 70
Special: I have not killed this monster, only exchanged it with a Blue BombHead Exchanger, or a heart Exchanger or Coin Exchanger from a treasure cheat.
Level 19
Purple Bastard Bomb
Life Points: 1
Hammer for single blow kill: PikoPiko
Score for killing: 0
Player life points lost for missing:0
Special: Hitting this bomb will exchange your hammer for one of less quality. Gold becomes Silver, Silver becomes Bronze, Bronze becomes PikoPiko.
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I haven't been able to figure out what the wings do... I've played it a lot, but I still don't really see the difference.
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On the lower levels, the wings don't help much at all, and it's quite possible to do up to level nine without them.
Level ten, however, I cannot do without the wings.
The wings decrease the time between hits of your hammer. In level ten, when you must hit the blue Boss character many many times, the wings allow you to set up six or eight hits on him without the lag time between blows building up. With the wings you can hit him (say) eight times, then hit some other monster, whereas without the wings if you try to que up eight blows, the hammer is still trying to complete them perhaps as much as a second after you've moved on to the other monsters.
When this happens, the Boss character invariably puts on his bomb head and you lose multiple hearts.
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Thanks for the notes; so far I've gotten up to level 14.
Here's the codes: these appear when you mouseover the "tablets" -- you can also click on a tablet and it'll automatically enter it, but you can enter it even if you don't have the tablet.
816 475 239
965 813 472
726 538 941
(These are presented with commas: 8,1,6,4,7,5,2,3,9; 9,6,5,8,1,3,4,7,2; 7,2,6,5,3,8,9,4,1 -- I'm including these so googlers can find this page.)
As noted before:
the first starts you on level 1 with bronze hammer and 100 coins, and you get it by buying it in the shop.
The second starts you on level 11 with the winged silver hammer and 100 coins, and you get it by beating the level 10 boss.
The third lets you choose which board to play, up to the max you've reached, and starts you on it totally pimped out: max life (and crystal shield), winged gold hammer (and ray gun), 999 coins. I don't know where you get this.
(I got the last code by using flasm to disassemble it.)
Incidentally, after a detailed study of this game, I sent some comments to the author, and all the recommendations were included, but very elegantly (the "tablets" are very clever), and he added many other creative things. I have no clue if my comment did any good -- I think the problems with the beta version were pretty obvious (most notably, the slow start and then the speed ramping up far too fast; also the erratic shop appearance). Note that in the beta version, the ray gun is always "sold out" -- so it's a nice surprise for us players of the old one that this new one has the fabled gun.
So yeah, this is a very well-made game: ON (maker of EYEZMAZE) makes very sleek little games.
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Okay, so using the last code to "cheat", I won. Level 20 is the last level, and the boss is a new enemy: a black dude with red wings on a pink eye, who switches his head with red and purple bombs! Winning yields a tablet and you win the game (and get a cute animation). Incidentally, with the last tablet (or code), you have unlimited continues (not a big deal -- it's very easy to load up on continues if you run low).
Some general tips:
leave treasure/hearts and easy enemies for a moment before taking them, as they prevent more enemies from coming up
"Bombhead exchanger" isn't too bad -- with the wing and a good hammer, it's easy to kill all the bombheads if you act fast
with the ray gun, conserve shots -- don't shoot optional enemies
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An additional note:
Each time you use the + key to restart, you will loose half of your gold coins.
This makes starting with the second code (silver hammer, level 11) a bit of a bastard, because it's just about possible to get 300 GP before dying, but if a shop doesn;t turn up straight away, the naughty little Money Stealers with Sacks start spoiling things royally.
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At one point i had a silver hammer which all of a sudden disappeared and was replaced with the popopiko hammer, i also thought i saw the 8 piece blue pie slowly being used up. I'm wondering if the weapons in tontie have durability so to speak?
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The silver hammer can change to the pikopiko hammer if you open a chest with a pikopiko hammer in it and hit the pikopiko hammer.
Or it can change to a pikopiko hammer if you hit two Purple Bastard Bombs.
Otherwise, your hammer will stay at what it is. The only weapong with a time limit is the ray gun.
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